April 2023 Patch
Posted on April 18th, 2023 01:40 PM EST
Hey everyone,
We are releasing a small patch today.
The entire change log is as follows:
Servers are recommended to update as soon as possible.
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We are releasing a small patch today.
The entire change log is as follows:
- Fixed ToolGun:GetToolObject returning local players values for other players clientside
- Fixed potential Lua errors with PropSpawn effect
- Fixed an infinite loop with util.TableToJSON when a table has __index that always gives non-nil output
- Refresh language files on gamemode change
- Reworked how GetItemInfo timeout works for WorkshopDL to hopefully work better
- Fixed crashes when barnacle m_hTongueTip's m_pSpring is null
- Throttled CreateFragmentsFromFile messages to 1 a second to avoid lag
- Expanded the 'Your map differs from the servers' kick reason with more info
- Fixed a server crash to do with invalid vehicle scripts for airboats
- Fixed a crash when accessing self.loco of a deleted nextbot
- Try to prevent crashing when (re)loading textures from .png
- Use snd_musicvolume instead of volume for loading screens (Community Contribution)
- TTT: Fixed ironsight position when in singleplayer (Community Contribution)
- IncludeCS now returns result of include() (Community Contribution)
- Contain DButton's image size if it's too big (Community Contribution)
- Added the Derma Icon Browser (derma_icon_browser console command) (Community Contribution)
- Refactored weapon_medkit so it is easier to change/extend (Community Contribution)
- Menu support for util.IsBinaryModuleInstalled (Community Contribution)
- Added Panel:Set/GetTooltipDelay (Community Contribution)
- Added vgui.Exists (Community Contribution)
- Security fixes
Servers are recommended to update as soon as possible.