August 2023 Patch
Posted on August 8th, 2023 12:45 PM EST
Hello everyone,
We are releasing a small patch today with some minor improvements. Servers are recommended to update at their earliest convenience.
The changelog is as follows:
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We are releasing a small patch today with some minor improvements. Servers are recommended to update at their earliest convenience.
The changelog is as follows:
- Added util.IntersectRayWithSphere
- Added util.IsSphereIntersectingSphere
- Added util.IsBoxIntersectingSphere
- Added util.IsPointInCone
- Added util.IsSphereIntersectingCone
- Panel.PaintManual can now render panels larger than the screen, when its first argument is set to true
- Added "Clear" button to the console
- Added missing TF2 map icons from its new updates
- Added "Color Lit Per Particle" particle initializer, update "Color Random" initializer to include new options
- Added duplicator.Disallow (Community Contribution)
- Added DPanPanel (Community Contribution)
- Added math.CHSpline (Community Contribution)
- Added SANDBOX:ContextMenuShowTool hook (Community Contribution)
- Added Global.ScreenScaleH (Community Contribution)
- Added table.Pack (Community Contribution)
- Added table.Flip (Community Contribution)
- Added DHScrollBar (Community Contribution)
- Added math.CubicBezier (Community Contribution)
- Added math.QuadraticBezier (Community Contribution)
- Made language.Add type-error on invalid input instead of silently fail
- Last argument of util.IsOBBIntersectingOBB is now optional
- Try to prevent static prop lightmap crashes when given invalid data
- Panel.PaintAt restores zpos of the panel
- Clamp physics forces phys_torque applies to prevent crashes/crazy physics
- Duplicator saves and restores sub materials by default
- Restored nav_generate progress dialog UI
- Move OnRequestFullUpdate warning to developer 1 so it is not as spammy
- Matched behavior of SteamID functions for bots between clientside and serverside
- Made Player:SteamID64 and Player:AccountID never return no value
- Error no halt when player.CreateNextBot would crash due to being ran too early
- Remove limits when reading SteamHTTP response headers
- Entity.IsMarkedForDeletion now checks Entity.Remove queue, so its output is now more correct
- Applied an experimental change to render.RenderView to render using VIEW_MONITOR instead of VIEW_MAIN as a potential fix for sprite rendering when using that function
- Added more NPCs categorized as hostile and friendly towards players (IsFriendEntityName global) (Community Contribution)
- Added Versus Saxton Hale map category from recent TF2 update (Community Contribution)
- TTT: Disable notification sound by default and add a setting for it (Community Contribution)
- Various code cleanups (Community Contribution)
- Fixed trigger_hurt forgiveness not resetting damage correctly
- Increased limit of language.GetPhrase output to 4000 bytes, from 1000 - if limit is hit, truncate the string, instead of outputting an empty string
- Fixed a crash due to BSP ZIP hash collision
- Fixed crashes due to combining Entity:EnableCustomCollisions and Entity:PhysicsInitSphere
- steamworks.GetList "days" parameter is functional again
- Restored functionality of "dtwarning" convar, which defaults to 1 now to maintain old behvaior
- Make Entity:InitializeAsClientEntity do nothing and error no halt when used. The function was useless and would often crash when used inappropriately